Generate textures, 3D models and concept art
Game studios generate textures, 3D models and concept art
Fits: Creative & media production
The concept phase and base assets go faster: many ideas for characters and environments a day, textures as a starting point, rough 3D models for placeholders and tests.
Is this for you?
- You need a lot of visual material in the concept phase or many variants of textures and props.
- You have artists who work up the results for the engine.
First step today
Use the template below to generate a tileable texture for a material from your current project, such as mossy cobblestones, and apply it to a large surface in the engine. Watch whether seams or repeating patterns stand out.
How to go about it
- Define style, resolution and technical requirements
- Provide your own concept art and reference photos
- Have variants generated
- Select and prepare for the engine
- Check platform rules and publish
- Save style guidelines and prompts for the team
Templates to copy
Try it now
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The complete guide
- 6 steps explaining exactly what to do
- 3 proven templates to copy into your own AI
- Safe use: data, checking, deciding, informing
- Pitfalls, effort and how to recognise success
With the training you get all 430 guides for as long as your access runs.
See the trainingOne-off per person, no subscription
Same approach, other use cases
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GA-01 · Legal status 08.10.2026