Generate textures, 3D models and concept art

Game studios generate textures, 3D models and concept art

Ready to goAI Act: no extra obligationsCreating images, videos & audioGames

Fits: Creative & media production

The concept phase and base assets go faster: many ideas for characters and environments a day, textures as a starting point, rough 3D models for placeholders and tests.

Is this for you?

  • You need a lot of visual material in the concept phase or many variants of textures and props.
  • You have artists who work up the results for the engine.
First step today

Use the template below to generate a tileable texture for a material from your current project, such as mossy cobblestones, and apply it to a large surface in the engine. Watch whether seams or repeating patterns stand out.

How to go about it

  1. Define style, resolution and technical requirements
  2. Provide your own concept art and reference photos
  3. Have variants generated
  4. Select and prepare for the engine
  5. Check platform rules and publish
  6. Save style guidelines and prompts for the team

Templates to copy

Try it now
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Included in the training

The complete guide

  • 6 steps explaining exactly what to do
  • 3 proven templates to copy into your own AI
  • Safe use: data, checking, deciding, informing
  • Pitfalls, effort and how to recognise success

With the training you get all 430 guides for as long as your access runs.

See the trainingOne-off per person, no subscription

Same approach, other use cases

24 more use cases follow the pattern “Creating images, videos & audio”.

GA-01 · Legal status 08.10.2026