Have AI players test games for bugs

Studios have games tested for bugs by AI players

Needs setupAI Act: no extra obligationsCreating software & codeGames

Fits: Creative & media production · IT & software development

Automated players run thousands of paths through levels overnight and find places where you get stuck, fall out of the world or the game crashes. Your testers take care of what people judge better: game feel, difficulty, clarity.

Is this for you?

  • Your game has levels or open worlds that have to be played through again after every change.
  • You can generate builds automatically and start the game without a screen or in a test environment.
  • There is a bug tracking system and someone who reviews automatically found bugs.
First step today

Draw a small level as a text map with walls, start, goal and a trap, and use the template below to have AI write a simple exploration player that reports holes in the boundary, unreachable goals and deadly spots. Deliberately build a bug into the map and check whether it is found.

How to go about it

  1. Define which bugs the AI players look for
  2. Provide test builds, interface and test levels
  3. Have AI program the AI players and analysis
  4. Check on the test level whether the bugs are found
  5. Integrate into the nightly builds
  6. Maintain test scripts and bug types

Templates to copy

Try it now
in the training
Analyse
in the training
Plan the rollout
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Included in the training

The complete guide

  • 6 steps explaining exactly what to do
  • 3 proven templates to copy into your own AI
  • Safe use: data, checking, deciding, informing
  • Pitfalls, effort and how to recognise success

With the training you get all 430 guides for as long as your access runs.

See the trainingOne-off per person, no subscription

Same approach, other use cases

13 more use cases follow the pattern “Creating software & code”.

GA-03 · Legal status 08.10.2026