Voice game characters with synthetic voices

Studios voice game characters with synthetic voices

Needs setupAI Act: no extra obligationsCreating images, videos & audioGames

Fits: Creative & media production

Side characters, placeholders and variants are voiced without a studio session. Lines can be changed until shortly before release without re-recording.

Is this for you?

  • Your game has many characters or a lot of text that changes often during development.
  • You want fictional voices that imitate nobody, or you have voice actors who have explicitly agreed to a model of their voice.
First step today

Take a side character from your project and use the template below to have a voice profile and eight test lines written. Generate the lines in a voice generator and listen to them in the game next to a character with a real recording.

How to go about it

  1. Define the character, voice profile and use
  2. Provide dialogue, pronunciation and approvals
  3. Generate voice variants
  4. Select and post-process in the game
  5. State the origin of voices and publish
  6. Store voice profiles and settings

Templates to copy

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Included in the training

The complete guide

  • 6 steps explaining exactly what to do
  • 3 proven templates to copy into your own AI
  • Safe use: data, checking, deciding, informing
  • Pitfalls, effort and how to recognise success

With the training you get all 430 guides for as long as your access runs.

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Same approach, other use cases

24 more use cases follow the pattern “Creating images, videos & audio”.

GA-05 · Legal status 08.10.2026