Adapt the difficulty level to how people play

Games adapt the difficulty level to how people play

Needs setupAI Act: no extra obligationsRecommending & personalisingGames

Fits: IT & software development · Research & development · Creative & media production

Players who get stuck get some breathing space, players who race through get more of a challenge. Fewer players give up in frustration, and you see where your game becomes unfair.

Is this for you?

  • Your game already records gameplay data such as attempts, character deaths, time per section and drop-offs.
  • There are points where many players give up, and you do not want to make them easier for everyone.
  • You want to disclose the adaptation and make it possible to switch off, rather than steering players in secret.
First step today

Export the number of players, attempts and drop-offs per section from your gameplay data, without player IDs, and use the template below to find the steepest jumps and get suggestions for adaptation rules. Check in your own playtest whether the suspected cause is right.

How to go about it

  1. Decide what the adaptation should achieve
  2. Combine gameplay data per section
  3. Build adjustable parameters and limits into the game
  4. Compare against fixed difficulty levels with a test group
  5. Roll it out to all players
  6. Check enjoyment and range

Templates to copy

Try it now
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Analyse
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Plan the rollout
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Included in the training

The complete guide

  • 6 steps explaining exactly what to do
  • 3 proven templates to copy into your own AI
  • Safe use: data, checking, deciding, informing
  • Pitfalls, effort and how to recognise success

With the training you get all 430 guides for as long as your access runs.

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GA-06 · Legal status 08.10.2026