Let side characters talk freely with players

Games get non-player characters that talk freely with players

Future prospectAI Act: no extra obligationsCustomer dialogue by chat or phoneGames

Fits: Creative & media production

Players can address a side character in their own words and get answers that fit the character and the game world. This makes places more alive without you writing every line by hand.

Is this for you?

  • You want to gain experience early and accept that freely talking characters today mostly run only in prototypes, playtests and small side roles.
  • Your game world has a well-maintained world description (places, characters, history) from which a character can draw its knowledge.
  • You can fund a limited pilot with stop criteria, for example one character in a closed playtest.
First step today

Use the template below to have an AI assistant with web search compile the current state of freely talking game characters, with sources. Then, as a team, pick out three pilot criteria on which you will base the decision to continue or stop after the playtest.

How to go about it

  1. Choose a character and conversation situations for the pilot
  2. Define knowledge, personality and taboos
  3. Build a prototype and connect it to the game logic
  4. Set up a fallback to written lines
  5. Start in a closed playtest and disclose it
  6. Evaluate the playtest and decide on continuing

Templates to copy

Try it now
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Analyse
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Plan the rollout
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Included in the training

The complete guide

  • 6 steps explaining exactly what to do
  • 3 proven templates to copy into your own AI
  • Safe use: data, checking, deciding, informing
  • Pitfalls, effort and how to recognise success

With the training you get all 430 guides for as long as your access runs.

See the trainingOne-off per person, no subscription

Same approach, other use cases

12 more use cases follow the pattern “Customer dialogue by chat or phone”.

GA-02 · Legal status 08.10.2026